Title

Protecting critical infrastructure with games technology

Document Type

Conference Proceeding

Publisher

School of Computer and Information Science, Edith Cowan University

Place of Publication

Perth, Western Australia

Faculty

Computing, Health and Science

School

Computer and Information Science, Centre for Security Research

RAS ID

5946

Comments

This paper was originally published as: Boeing, A., Masek, M., & Bailey, B. (2008, December). Protecting critical infrastructure with games technology. In proceedings of the 9th Australian Information Warfare and Security Conference, Edith Cowan University, Perth Western Australia. Original article available here

Abstract

It is widely recognised that there is a considerable gap in the protection of the national infrastructure. Trying to identify what is in fact ‘critical’ is proving to be very difficult as threats constantly evolve. An interactive prototyping tool is useful in playing out scenarios and simulating the effect of change, however existing simulators in the critical infrastructure area are typically limited in the visual representation and interactivity. To remedy this we propose the use of games technology. Through its use, critical infrastructure scenarios can be rapidly constructed, tested, and refined. In this paper, we highlight the features of games technology and associated tools to creating immersive simulations of critical infrastructure and present our implementation.

DOI

10.4225/75/57a827f3a a0d b

Access Rights

free_to_read

 

Link to publisher version (DOI)

10.4225/75/57a827f3a a0d b