Title

Teaching an Undergraduate AI Course with Games and Simulation

Document Type

Conference Proceeding

Publisher

Springer

Faculty

Computing, Health and Science

School

Computer and Information Science

RAS ID

4814

Comments

This article was originally published as: Hingston, P. F., Combes, B. , & Masek, M. (2006). Teaching an Undergraduate AI Course with Games and Simulation. Proceedings of Edutainment 2006. (pp. 494-506). Hangzhou, China. Springer. Original article available here.

Abstract

In this paper, we report on our experiences in using an animated competitive game with simulated physics to teach Artificial Intelligence techniques in an undergraduate computer science course. Students develop intelligent controllers for simulated vehicles, which compete with each other in a tournament. The simulation includes a real-time visualization of the contests, and the students' solutions utilise an AI toolkit that provides animated displays showing the internal workings of their controllers in parallel with the simulation. The result is a learning experience that engages students' enthusiasm, and 'helps them to development mental models of the AI algorithms.

DOI

10.1007/11736639_61

 

Link to publisher version (DOI)

10.1007/11736639_61