Title

Playing Safe: A prototype game for raising awareness of social engineering

Document Type

Conference Proceeding

Publisher

School of Computer and Information Science, Edith Cowan University

Faculty

Computing, Health and Science

School

Computer and Security Science, Centre for Security Research

RAS ID

8726

Comments

Originally published as: Newbould, M., & Furnell, S. (2009, December). Playing Safe: A prototype game for raising awareness of social engineering. In Australian Information Security Management Conference (p. 4). Original article available here

Abstract

Social engineering is now a major threat to users and systems in the online context, and it is therefore vital to educate potential victims in order to reduce their susceptibility to the related attacks. However, as with other aspects of security education, this firstly requires a means of getting the user’s attention. This paper presents details of an awarenessraising game that was developed in order to educate users in a more interactive way. A board game approach, combining reference material with themed multiple-choice questions, was implemented as an initial prototype, and evaluated with 21 users. The results suggested that the approach helped to increase players’ awareness of social engineering, with nobody scoring under 55% whilst playing the game, and 86% feeling they had improved their knowledge of the subjects involved.

DOI

10.4225/75/57b4004e30de7

Access Rights

free_to_read

 
COinS
 

Link to publisher version (DOI)

10.4225/75/57b4004e30de7