Document Type

Conference Proceeding

Publisher

IEEE

Faculty

Computing, Health and Science

School

School of Computer and Information Science

RAS ID

5269

Comments

This article was originally published as: Hingston, P. F., & Masek, M. (2007). Experiments with Monte Carlo Othello. Proceedings of IEEE Congress on Evolutionary Computation. (pp. 4059-4064). Singapore. IEEE. Original article available here

Abstract

In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods have been used for other games in the past, most recently and notably in successful Go playing programs. We show that Monte Carlo-based players have potential for Othello, and that evolutionary algorithms can be used to improve their strength.

DOI

10.1109/CEC.2007.4425000

 
COinS
 

Link to publisher version (DOI)

10.1109/CEC.2007.4425000