Document Type

Conference Proceeding

Publisher

IEEE

Faculty

Computing, Health and Science

School

School of Computer & Security Science

RAS ID

10216

Comments

This article was originally published as: Sinclair, J., Hingston, P. F., Masek, M., & Nosaka, K. (2010). Testing an Exergame for Effectiveness and Attractiveness. Proceedings of International IEEE Consumer Electronics Society's Games Innovation Conference. (pp. 1-8). Hong Kong. IEEE. Original article available here

© 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Abstract

In this paper, we report on an experimental study in which we investigated the use of feedback mechanisms in exergames. We based the study around the Dual Flow model for exergame design, using biophysical feedback to control exercise intensity, and player performance feedback to control gameplay challenge. We found good success in controlling exercise intensity to achieve an effective workout, while controlling gameplay challenge to improve enjoyment and attractiveness was problematic. We offer some possible reasons for this, suggesting the need for further investigation.

DOI

10.1109/ICEGIC.2010.5716909

Access Rights

free_to_read

Previous Versions

Jan 21 2014

 
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Link to publisher version (DOI)

10.1109/ICEGIC.2010.5716909