Document Type

Conference Proceeding

Publisher

IEEE

Faculty

Computing, Health and Science

School

School of Computer & Security Science

RAS ID

10216

Comments

This article was originally published as: Sinclair, J., Hingston, P. F., Masek, M., & Nosaka, K. (2010). Testing an Exergame for Effectiveness and Attractiveness. Proceedings of International IEEE Consumer Electronics Society's Games Innovation Conference. (pp. 1-8). Hong Kong. IEEE. Original article available here

Abstract

In this paper, we report on an experimental study in which we investigated the use of feedback mechanisms in exergames. We based the study around the Dual Flow model for exergame design, using biophysical feedback to control exercise intensity, and player performance feedback to control gameplay challenge. We found good success in controlling exercise intensity to achieve an effective workout, while controlling gameplay challenge to improve enjoyment and attractiveness was problematic. We offer some possible reasons for this, suggesting the need for further investigation.

DOI

10.1109/ICEGIC.2010.5716909

Previous Versions

Jan 21 2014

 
COinS
 

Link to publisher version (DOI)

10.1109/ICEGIC.2010.5716909