Title

AE2 Commander: Simulation and serious games in the online cultural heritage space

Document Type

Journal Article

Publisher

Australian Society of Archivists Inc.

Editor(s)

Dr Sebastian Curciullo

Faculty

Faculty of Computing, Health and Science

School

School of Computer and Security Science

RAS ID

12302

Comments

This article was originally published as: Brogan, M. P., & Masek, M. (2011). AE2 Commander: Simulation and serious games in the online cultural heritage space. Archives and Manuscripts: The Journal of the Australian Society of Archivists Inc, 39(1), 85-106. Original article available here

Abstract

In 2009, the School of Computer and Security Science, Edith Cowan University, won an Ian Maclean Award to research the role of computer simulation in the archives online space.1 The grant was used to build an authentic World War I role-play game called AE2 Commander, based on the exploits of the World War I Australian submarine AE2.2 AE2 Commander is being used to research the application of serious gaming technologies and methods in the archives online space and to foster understanding of how original sources might be used as part of computer simulation and serious gaming. In this article, the authors explore the application of computer simulation and gaming technologies to archives online.