Document Type

Conference Proceeding

Publisher

AACE

Faculty

Faculty of Education and Arts

School

School of Communication and Arts / Centre for Research in Entertainment, Arts,Technology, Education and Communications

RAS ID

13274

Comments

This article was originally published as: Medley, S. , & Haddad, H. (2011). The mechanics of caricature and their application in the classroom through software. Paper presented at the World Conference on Educational Multimedia, Hypermedia and Telecommunications. Lisbon, Portugal. Original article available here

Abstract

The human visual system (eyes and brain) has the capacity to understand pictures where detail has been removed. The visual system also has the capacity to understand images that are exaggerated in particular ways. The authors coordinate a university graphic design class centered around vector illustration in which the communicative potential of caricature is explored. The researchers approach to teaching vector illustration is unique in that it departs from the usual crisp, clinical and often geometric aesthetic associated with vector graphics. Instead the authors use the potential enabled in illustration software, specifically layers and object oriented graphics, as a means to explain to students the theory and technique behind caricature. Students are presented with a brief to create editorial illustrations and asked to rationalise their visual decisions. This approach allows students to bring together theory and practice while gaining persuasive skills for future commercial work.

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