Document Type

Journal Article

Publisher

ACCE

Faculty

Faculty of Education and Arts

School

School of Education / Centre for Schooling and Learning Technologies

RAS ID

14812

Comments

This article was originally published as: Masek, M. , Murcia, K. J., & Morrison, J. K. (2012). Getting serious with iPads: The intersection of game design and teaching principals . Australian Educational Computing, 27(2), 34-38. Original article available here

Abstract

Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining application is often poorly understood. This problem motivated the authors to work collaboratively on the design and development of an iPad game targeted at foundation level classrooms and linked to the Australian science curriculum. In this paper we review the tools and processes that are available for the production of educational games. We begin by reviewing the technology and development paths available for targeting a variety of mobile platforms. Following this, we examine theories of game design as applied to educational settings. This review frames our discussion of the design features of the iPad game “Aussie Explorers” produced as an outcome of the project.

Creative Commons License

Creative Commons Attribution 3.0 License
This work is licensed under a Creative Commons Attribution 3.0 License.

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