Title

Artificial and computational intelligence for games on mobile platforms

Document Type

Book Chapter

Publisher

Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik

Faculty

Faculty of Health, Engineering and Science

School

School of Computer and Security Science/Artificial Intelligence and Optimisation Research Group

RAS ID

15883

Comments

This chapter was originally published as: Congdon, C. B., Hingston, P. F., & Kendall, G. (2013). Artificial and computational intelligence for games on mobile platforms. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck & J. Togelius (Eds.). Artificial and computational intelligence in games (pp. 101-108). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik. Original book available here

Abstract

In this chapter, we consider the possibilities of creating new and innovative games that are targeted for mobile devices, such as smart phones and tablets, and that showcase AI (Artificial Intelligence) and CI (Computational Intelligence) approaches. Such games might take advantage of the sensors and facilities that are not available on other platforms, or might simply rely on the “app culture” to facilitate getting the games into users’ hands. While these games might be profitable in themselves, our focus is on the benefits and challenges of developing AI and CI games for mobile devices.

DOI

10.4230/DFU.Vol6.12191.101

Access Rights

Not open access

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