Title

2D AND 3D Timbral Spatialisation: Spatial Motion, Immersiveness, and Notions of Space

Document Type

Conference Proceeding

Publisher

International Computer Music Association

Faculty

Faculty of Education and Arts

School

Western Australian Academy of Performing Arts (WAAPA) / Music Research Group

RAS ID

16411

Comments

This article was originally published as: James, S., & Hope, C. (2013). 2D AND 3D Timbral Spatialisation: Spatial Motion, Immersiveness, and Notions of Space. In Proceedings of the 2013 ICMC Conference. (pp. 77-84). Perth, Australia: International Computer Music Association. Original article available here.

Abstract

Timbral spatialisation is a signal processing technique that involves the spatial treatment of all individual spectral bands extracted from a source sound. Previous research proposed that Wave Terrain Synthesis can be used as an effective bridging control structure for timbral spatialisation, enabling gestural control of the thousands of panning parameters required [18]. This paper considers some possibilities and challenges of firstly establishing a spatial language for timbral spatialisation in live computer music, and follows by addressing problems and ideas in pertinent writings on the notion of space, spectromorphology, spatial motion, and immersiveness by Smalley, Wishart, Normandeau, Rumsey, Kendall, and Sazdov. This finally leads to a discussion of some possible immersive states created through timbral spatialisation, as well as the spatial movement generated by Wave Terrain Synthesis.

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