Title

Bringing texts to life: An augmented reality application for supporting the development of information literacy skills

Document Type

Book Chapter

Publisher

ACRL

School

School of Science

RAS ID

23940

Comments

Originally published as: Ishimura, Y., & Masek, M. (2017). Bringing texts to life: An augmented reality application for supporting the development of information literacy skills. In R. Canuel & C. Crichton (Eds.), Mobile Technology and Academic Libraries: Innovative Services for Research and Learning (pp. 223-236). Chicago, IL: ACRL. Original article available here

Abstract

Library and information science (LIS) research has frequently discussed undergraduate students’ difficulties in conducting independent research. Leckie’s (1996) notable study illustrated that faculty members’ assumptions about their students’ research processes often lead to difficulty for the students in completing their research assignments. Many studies confirm that it is not an easy task for undergraduates to conduct independent research and to write academic papers. For example, Head and Eisenberg (2010) found that the majority of students they studied in large academic universities in the United States had difficulties in initiating the research process. Many undergraduate students do not have confidence completing assigned tasks and have anxiety when they first start (Dubicki, 2015). Detmering and Johnson’s (2012) study of undergraduate students discovered that students often portray themselves as “heroes facing the challenge of writing a research paper” with challenging restrictions and rules set by their instructors (p. 11).

Creative Commons License

Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

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