Protecting critical infrastructure with games technology
Document Type
Conference Proceeding
Publisher
School of Computer and Information Science, Edith Cowan University
Place of Publication
Perth, Western Australia
Faculty
Faculty of Computing, Health and Science
School
School of Computer and Information Science / Centre for Security Research
RAS ID
5946
Abstract
It is widely recognised that there is a considerable gap in the protection of the national infrastructure. Trying to identify what is in fact ‘critical’ is proving to be very difficult as threats constantly evolve. An interactive prototyping tool is useful in playing out scenarios and simulating the effect of change, however existing simulators in the critical infrastructure area are typically limited in the visual representation and interactivity. To remedy this we propose the use of games technology. Through its use, critical infrastructure scenarios can be rapidly constructed, tested, and refined. In this paper, we highlight the features of games technology and associated tools to creating immersive simulations of critical infrastructure and present our implementation.
DOI
10.4225/75/57a827f3a a0d b
Access Rights
free_to_read
Comments
Boeing, A., Masek, M., & Bailey, B. (2008, December). Protecting critical infrastructure with games technology. In proceedings of the 9th Australian Information Warfare and Security Conference, Edith Cowan University, Perth Western Australia. Available here