Document Type

Conference Proceeding

Publisher

IEEE

Faculty

Faculty of Computing, Health and Science

School

School of Computer and Information Science

RAS ID

6113

Comments

This is an Author's Accepted Manuscript of: Boeing, A. (2008). Morphology Independent Dynamic Locomotion Control for Virtual Characters. Proceedings of IEEE Symposium on Computational Intelligence and Games. CIG '08 (pp. 283-289). Perth Western Australia. IEEE. Available here

© 2008 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Abstract

Physically based animation of virtual characters is an attractive technology for computer games. It enables characters to dynamically react to interactions with the environment. Existing dynamic simulation controllers are often complex to understand and manipulate, and so are of limited use for animators. This paper presents an extended spline-based control strategy similar to splines used in standard keyframe animation techniques. Unlike existing dynamic control strategies, this allows animators to modify the control system parameters in a manner similar to traditional kinematic animation techniques. A genetic algorithm is employed to produce the initial control parameters for the desired gait, and extend the parameters to enable sensory feedback. The controllers are simulated in a 3D environment and demonstrated for bipedal, tripedal and snake-like characters.

DOI

10.1109/CIG.2008.5035651

Access Rights

free_to_read

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Link to publisher version (DOI)

10.1109/CIG.2008.5035651