Exploring the buying behaviour of "good" and "bad" gambling products
Document Type
Journal Article
Publisher
Journal of Research for Consumers
Faculty
Faculty of Business and Public Management
School
School of Marketing, Tourism and Leisure
RAS ID
2553
Abstract
Betting on Electronic Gaming Machines (EGMs, slots, fruit machines, pokies) is portrayed as being a highly addictive form of entertainment, and is often cited as having the highest rate of “problem gambling” among its users. Lottery products, on the other hand, are viewed as “low risk forms of gambling”. However, both Lotto and EGM play fit a normal pattern of repeat purchase found in many repeat consumer and business goods. An empirical analysis of data on Australians’ gambling shows that most forms of gambling (Bingo, wagering) actually have a higher proportion of “problem gamblers” among their players than EGMs. This coupled with the high co-morbidity of problem gambling with other problems questions the validity of present perceptions about the addictive labeling of EGMs.
Access Rights
free_to_read
Comments
Mizerski, D., Mizerski, K., Perman, F., Henley, N., Charters, S., Pettigrew, S., ... & Donovan, R. J. (2005). Exploring the Buying Behaviour of “Good” and “Bad” Gambling Products. Journal of Research for Consumers, (5). Available here