Document Type
Conference Proceeding
Publisher
IEEE
Faculty
Faculty of Computing, Health and Science
School
School of Computer and Information Science
RAS ID
5266
Abstract
Hnefatafl is an ancient Norse game - an ancestor of chess. In this paper, we report on the development of computer players for this game. In the spirit of Blondie24, we evolve neural networks as board evaluation functions for different versions of the game. An unusual aspect of this game is that there is no general agreement on the rules: it is no longer much played, and game historians attempt to infer the rules from scraps of historical texts, with ambiguities often resolved on gut feeling as to what the rules must have been in order to achieve a balanced game. We offer the evolutionary method as a means by which to judge the merits of alternative rule sets
DOI
10.1109/CIG.2007.368094
Access Rights
free_to_read
Comments
This is an Author's Accepted Manuscript of: Hingston, P. F. (2007). Evolving Players for an Ancient Game: Hnefetafl. Proceedings of IEEE Symposium on Computational Intelligence and Games. (pp. 168-174). Honolulu. IEEE. Available here
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