Document Type
Conference Proceeding
Publisher
IEEE
Faculty
Faculty of Computing, Health and Science
School
School of Computer and Information Science
RAS ID
5269
Abstract
In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods have been used for other games in the past, most recently and notably in successful Go playing programs. We show that Monte Carlo-based players have potential for Othello, and that evolutionary algorithms can be used to improve their strength.
DOI
10.1109/CEC.2007.4425000
Access Rights
free_to_read
Comments
This is an Author's Accepted Manuscript of: Hingston, P. F., & Masek, M. (2007). Experiments with Monte Carlo Othello. Proceedings of IEEE Congress on Evolutionary Computation. (pp. 4059-4064). Singapore. IEEE. Available here
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