Document Type
Conference Proceeding
Publisher
IEEE
Faculty
Faculty of Computing, Health and Science
School
School of Computer and Security Science
RAS ID
10216
Abstract
In this paper, we report on an experimental study in which we investigated the use of feedback mechanisms in exergames. We based the study around the Dual Flow model for exergame design, using biophysical feedback to control exercise intensity, and player performance feedback to control gameplay challenge. We found good success in controlling exercise intensity to achieve an effective workout, while controlling gameplay challenge to improve enjoyment and attractiveness was problematic. We offer some possible reasons for this, suggesting the need for further investigation.
DOI
10.1109/ICEGIC.2010.5716909
Access Rights
free_to_read
Comments
This is an Author's Accepted Manuscript of: Sinclair, J., Hingston, P. F., Masek, M., & Nosaka, K. (2010). Testing an Exergame for Effectiveness and Attractiveness. Proceedings of International IEEE Consumer Electronics Society's Games Innovation Conference. (pp. 1-8). Hong Kong. IEEE. Available here
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