Document Type
Conference Proceeding
Publisher
University of Tasmania
Editor(s)
G.Williams, P. Statham, N. Brown, B. Cleland
Faculty
Faculty of Education and Arts
School
School of Communication and Arts / Centre for Research in Entertainment, Arts,Technology, Education and Communications
RAS ID
26082
Abstract
The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this using multiple modes of representation, appropriate levels of abstraction and synesthesia to make up for the lack of tactile and olfactory sensory cues. The study found that audio-visual cues that used such techniques were effective in communicating complex sensory information for novice miners.
Access Rights
free_to_read
Comments
This is an Author's Accepted Manuscript of: Garrett, M. J., & Mcmahon, M. T. (2011). Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Complex Sensory Cues for Scenario-Based Learning. Paper presented at the Australasian Society for Computers in Learning in Tertiary Education Annual Conference (ascilite). Hobart, Tasmania. Available here