Document Type
Journal Article
Faculty
Faculty of Computing, Health and Science
School
School of Computer and Security Science
RAS ID
15298
Abstract
This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices.
DOI
10.5539/mas.v6n1p2
Access Rights
free_to_read
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Comments
This is an Author's Accepted Manuscript of: Caulfield, C. , Maj, S. P., Xia, J., & Veal, D. R. (2012). Shall we play a game?. Modern Applied Science, 6(1), 2-16. Available here