Artificial and computational intelligence for games on mobile platforms
Document Type
Book Chapter
Publisher
Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik
Faculty
Faculty of Health, Engineering and Science
School
School of Computer and Security Science / Artificial Intelligence and Optimisation Research Group
RAS ID
15883
Abstract
In this chapter, we consider the possibilities of creating new and innovative games that are targeted for mobile devices, such as smart phones and tablets, and that showcase AI (Artificial Intelligence) and CI (Computational Intelligence) approaches. Such games might take advantage of the sensors and facilities that are not available on other platforms, or might simply rely on the “app culture” to facilitate getting the games into users’ hands. While these games might be profitable in themselves, our focus is on the benefits and challenges of developing AI and CI games for mobile devices.
DOI
10.4230/DFU.Vol6.12191.101
Comments
Congdon, C. B., Hingston, P. F., & Kendall, G. (2013). Artificial and computational intelligence for games on mobile platforms. In S. M. Lucas, M. Mateas, M. Preuss, P. Spronck & J. Togelius (Eds.). Artificial and computational intelligence in games (pp. 101-108). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik. Original book available here