Enhancing Nutritional Learning Outcomes within a Simulation and Pervasive Game-Based Strategy

Document Type

Book Chapter


IGI Global


Faculty of Education and Arts


Office of Assoc Dean - Teaching and Learning (FEA)/Centre for Higher Education Learning and Teaching Research




This chapter was originally published as: McMahon, M. T. (2013). Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy . In Y. Baek & N. Whitton (Eds.). Cases on digital game-based learning: Methods, models, and strategies (pp. 119-130). Hershey, PA: IGI Global. Original book available here


The chapter outlines the design of a game to raise nutritional awareness within primary school-aged children. The game uses a blend of simulated and pervasive elements using ubiquitous technologies to enhance children’s capacity to make informed choices with regard to their own eating habits. Nute’s Adventures in Nomland is a project currently being undertaken at an Australian university to explore the potential of a casual game can be used to help parents and children understand the different nutritional values of the food they eat. The game contains both pervasive and simulation elements. The pervasive nature of the game is evident in the use of mobile phones to scan nutrition labels as part of a shopping activity. This shopping is then brought into a simulation game that allows learners to explore the effects of their decisions on a virtual pet, Nute, and then identify strategies to address shortfalls in that decision-making.