Document Type

Conference Proceeding




Faculty of Health, Engineering and Science


School of Computer and Security Science/Artificial Intelligence and Optimisation Research Group




This article was originally published as: Hingston, P., Congdon, C.B., & Kendall, G. (2013). Mobile games with intelligence: a killer application?. Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games. (pp. 1-7). Niagara Falls, Canada. IEEE. © 2013 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Original article available here


Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.