A document oriented model for the design of serious games
Academic Conferences Ltd
Faculty of Education and Arts
School of Communications and Contemporary Arts
This paper proposes a instructional design model to inform the development of serious games. The model has key features in that it promotes a theoretically inclusive approach to learning, a focus on game elements such as goals, challenge, and flow, and an emphasis on documentation to provide the rigour necessary to be used as part of a broader project management model. The model is informed by several stages that increase in detail and complexity as the design evolves, leading to fully functional production documentation and accommodating development stages. Each design stage contains a series of iterative co-dependent elements. It is proposed that the model can form a base for prescribing and managing activities within an industry context but also as a means to teach the instructional design process for serious games within a higher education setting.