Using the DODDEL Model to Teach Serious Game Design to Novice Designers
Auckland University & Australasian Sociaety for Computers in Learning in Tertiary Education
Faculty of Education and Arts
School of Communications and Arts / Centre for Research in Entertainment, Arts,Technology, Education and Communications
Instructional design is often defined as a complex and ill-structured problem solving process. Research has shown that for novice designers, a clear structure is required to develop expertise goes beyond instruction on the problem solving process. There are many instructional design models that are used to explicate the process. However, there are few in the growing area of Serious Games that provide an adequate level of prescription, while accommodating the broad range of contexts and philosophies that underpin their design and development. The DODDEL Model (McMahon, 2009) has been developed to address this. This paper describes a study involving the implementation of the model with a group of undergraduate students in Serious Game design. Its value as a tool to promote expertise in novice designers is discussed.