Developing interactive learning objects for a computing mathematics module
Faculty of Education and Arts
School of Education
Based on a case study of the online component of a Computing Mathematics module at a local polytechnic in Singapore, this article provides a descriptive account of the development and employment of interactive learning objects to enhance the learning experiences of the students in the course. The experimented learning objects were branded as interactive learning objects to reflect the key pedagogical factor for effective learning object that is interactivity. The main findings of the study from the questionnaire survey and interviews with students point to the importance of content being meaningfully chunked by the learning objects, types of learners, level of interactivity and learner control. Moreover, the study suggests the importance of designing online modules according to a blended e-learning plan and that teachers also ensure students are e-learning ready.