The influence of multimedia resources in and out of biomedical studies

Document Type

Conference Proceeding


Idea Group Publishing


School of Exercise, Biomedical and Health Science




Brightwell, R.F., Stewart, A.W., Pask, S. (2004). The influence of multimedia resources in and out of biomedical studies. In Innovations Through Information Technology. New Orleans, United States of America. Available here.


It is generally accepted that enriched learning environments are better than simple didactic sessions and consequently improved resources ultimately lead to better learning and improved grades. Diversity of student populations {Exley & Gibbs, 1994) and limited access to resources (French & Rogerson, 1998) are common challenges in the large university classes. To meet these challenges an interactive, computer-based learning resource room was developed to cater for the biomedical sciences within a Nursing program; an area of nursing that is traditionally difficult for students to understand. The E-learning room is a self-directed resource for study; content is directly linked to specific areas of study. This area provides a respite from mainstream activities, anatomical models and specimens, charts, computer databases. commercial software packages and pathology specimens, that can be accessed by students. The E-learning room was fully implemented into Health Science and Nursing programs in 1999 and it must be assessed just as any other instructional material should be evaluated (Ediger, 2001). Whether use of such resources improve student learning and outcomes directly is currently under debate (Peat, 1996). However, there is no doubt that motivation (MeKeachie, 1999), active learning (Nguyen, Newmarcb, & Baird, 1997), interactivity (Herrington & Oliver, 1995) and self-paced and flexible delivery (Tait, 1998), which the E-learning room aims to provide, are all positive aspects of a student's learning environment. This paper evaluates the usage of the E-learning room and the consequential impact on students' performance.

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