Play-based learning: Play pedagogies for technology education
The Bloomsbury Handbook of Technology Education
School of Education
Technology education is not often seen as a critical element in the early years and yet it can be argued that young children are expertly placed to be engaged with design technology projects and are already using digital technologies. Young children are curious and learn from their everyday surroundings using problem-solving to develop new skills through exploration. Each time a young child encounters something new, they need to think about how this item works, how they can use it, and what they can use it for — these are all elements of technology. To assist in translating these explorations into learning, this chapter will explore the use of play-based pedagogies as an appropriate way to develop technology knowledge and skills. Playful use of technology is not only for young children but also for those who are growing older — even into the adolescent years.