An evaluation of virtual reality role-play experiences for helping-profession courses

Document Type

Journal Article

Publication Title

Teaching of Psychology

Publisher

SAGE

School

School of Arts and Humanities

RAS ID

32625

Comments

Rogers, S. L., Hollett, R., Li, Y. R., & Speelman, C. P. (2022). An evaluation of virtual reality role-play experiences for helping-profession courses. Teaching of Psychology, 49(1), 78-84.

https://doi.org/10.1177/0098628320983231

Abstract

Background:

Providing students with virtual role-play experiences has the potential to bring counseling role-plays into large undergraduate courses.

Objective:

The purpose of this study was to trial a virtual reality role-play experience where students played the role of a student counsellor.

Method:

Seventy-three undergraduate psychology students played the role of a student counsellor interacting with a virtual client in two role-plays, one via desktop and one via head mounted display (HMD). Students provided feedback on their experience.

Results:

70% of the students found the experiences very interesting, engaging and immersive, with 82% preferring the HMD mode of presentation. The virtual characters were believable as distressed clients with 96% of students perceiving greater negative than positive emotion expressed by the characters. Most of the students (64%) mood improved from the beginning of the experience to the end, however 14% experienced a decline in mood. The students agreed (95%) that the experiences would be a valuable experience to a psychology course.

Conclusion:

Our results provide evidence that the virtual role-play experiences are well-liked by students. Teaching Implications: The approach presented in this paper represents a practical method to provide virtual role-play experiences to both on-campus and online undergraduate students.

DOI

10.1177/0098628320983231

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