2D AND 3D Timbral Spatialisation: Spatial Motion, Immersiveness, and Notions of Space
Document Type
Conference Proceeding
Publisher
International Computer Music Association
Faculty
Faculty of Education and Arts
School
Western Australian Academy of Performing Arts (WAAPA) / Music Research Group
RAS ID
16411
Abstract
Timbral spatialisation is a signal processing technique that involves the spatial treatment of all individual spectral bands extracted from a source sound. Previous research proposed that Wave Terrain Synthesis can be used as an effective bridging control structure for timbral spatialisation, enabling gestural control of the thousands of panning parameters required [18]. This paper considers some possibilities and challenges of firstly establishing a spatial language for timbral spatialisation in live computer music, and follows by addressing problems and ideas in pertinent writings on the notion of space, spectromorphology, spatial motion, and immersiveness by Smalley, Wishart, Normandeau, Rumsey, Kendall, and Sazdov. This finally leads to a discussion of some possible immersive states created through timbral spatialisation, as well as the spatial movement generated by Wave Terrain Synthesis.
Access Rights
free_to_read
Comments
James, S., & Hope, C. (2013). 2D AND 3D Timbral Spatialisation: Spatial Motion, Immersiveness, and Notions of Space. In Proceedings of the 2013 ICMC Conference. (pp. 77-84). Perth, Australia: International Computer Music Association. Available here.