School of Computer and Information Science, Security Research Centre, Edith Cowan University, Perth, Western Australia
In recent years there has been much debate about the risks posed by virtual environments. Concern is growing about the ease in which virtual worlds and virtual reality role-playing games such as Second Life and World of Warcraft can be used for economic crimes such as financially motivated cybercrime, money laundering and terrorism financing. Currently, virtual environments are not subject to the strict financial controls and reporting requirements of the real world, therefore, they offer an excellent opportunity for criminals and terrorism financers to carry out their illegal activities unhindered and with impunity. This paper demonstrates the need for suitable approaches, tools and techniques which can be used to detect money laundering and terrorism financing in virtual environments and introduces a research project which aims to establish a comprehensive set of behaviour maps, rule bases and models to help in the fight against organised crime and terrorism.