Date of Award
2013
Document Type
Thesis
Publisher
Edith Cowan University
Degree Name
Bachelor of Computer Science (Honours)
School
School of Computer and Security Science
Faculty
Faculty of Health, Engineering and Science
First Supervisor
Dr Martin Masek
Second Supervisor
Associate Professor Peng Lam
Third Supervisor
Associate Professor Philip Hingston
Abstract
The rapid growth of the entertainment industry has presented the requirement for more efficient development of computerized games. Importantly, the diversity of audiences that participate in playing games has called for the development of new technologies that allow games to address users with differing levels of skills and preferences. This research presents a systematic study that explored the concept of dynamic difficulty using procedural level generation with interactive evolutionary computation. Additionally, the design, development and trial of computerized agents the play game levels in the place of a human player is detailed. The work presented in this thesis provides a solution to the rapid growth of the entertainment industry whilst providing a more effective means for developing computerized games.
Recommended Citation
Wheat, D. (2013). Dynamically adjusting game-play in 2D platformers using procedural level generation. Edith Cowan University. https://ro.ecu.edu.au/theses_hons/96