The DODDEL model: A flexible document-oriented model for the design of serious games
Document Type
Book Chapter
Keywords
DODDEL model, flexible document-oriented model, design, serious games, key features, game elements, documentation, project management model, theoretically inclusive approach to learning, software development
Publisher
Information Science Reference
Faculty
Faculty of Education and Arts
School
School of Communications and Arts / Centre for Research in Entertainment, Arts, Technology, Education and Communications
RAS ID
9136
Abstract
This chapter proposes a document-oriented instructional design model to inform the development of serious games. The model has key features in that it promotes a theoretically inclusive approach to learning, a focus on game elements and an emphasis on documentation to provide the rigour necessary to be used as part of a broader project management model. The model defines increasingly granular stages leading to final production documentation for software development. Each design stage contains a series of iterative co-dependent elements. It is proposed that the model can form a base for prescribing and managing activities within an industry context but also as a means to teach the instructional design process for serious games within a higher education setting. A case study of the initial implementation of the model is discussed in order to contextualise it and provide a basis for future enhancement.
Comments
McMahon, M. T. (2009). The DODDEL model: A flexible document-oriented model for the design of serious games. In Thomas Connolly, Mark Stansfield & Liz Boyle (Eds.). Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces (pp. 98 -118). Hershey, PA: Information Science Reference. Available here