Author Identifier
Alan Fraser: https://orcid.org/0000-0002-2687-8968
Ross Hollett: https://orcid.org/0000-0001-7146-3879
Craig Speelman: https://orcid.org/0000-0001-8629-174X
Shane L. Rogers: https://orcid.org/0000-0002-6869-3400
Document Type
Journal Article
Publication Title
Applied Sciences (Switzerland)
Volume
15
Issue
6
Publisher
MDPI
School
School of Arts and Humanities
Publication Unique Identifier
10.3390/app15062896
Abstract
This study investigates how the behavioural realism of avatars can enhance virtual reality (VR) social interactions involving self-disclosure. First, we review how factors such as trust, enjoyment, and nonverbal communication could be influenced by motion capture technology by enhancing behavioural realism. We also address a gap in the prior literature by comparing different motion capture systems and how these differences affect perceptions of realism, enjoyment, and eye contact. Specifically, this study compared two types of avatars: an iClone UNREAL avatar with full-body and facial motion capture and a Vive Sync avatar with limited motion capture for self-disclosure. Our participants rated the iClone UNREAL avatar higher for realism, enjoyment, and eye contact duration. However, as shown in our post-experiment survey, some participants reported that they preferred the avatar with less behavioural realism. We conclude that a higher level of behavioural realism achieved through more advanced motion capture can improve the experience of VR social interactions. We also conclude that despite the general advantages of higher motion capture, the simpler avatar was still acceptable and preferred by some participants. This has important implications for improving the accessibility of avatars for different contexts, such as therapy, where simpler avatars may be sufficient.
DOI
10.3390/app15062896
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Comments
Fraser, A., Hollett, R., Speelman, C., & Rogers, S. L. (2025). Behavioural realism and its impact on virtual reality social interactions involving self-disclosure. Applied Sciences, 15(6), 2896. https://doi.org/10.3390/app15062896