Author Identifier (ORCID)
Carol Puddicombe: https://orcid.org/0000-0002-0312-5306
Marco Tolomei: https://orcid.org/0009-0006-1003-2622
Abstract
This chapter explores integrating 3D design and fabrication technologies into educational settings, emphasising their potential to enhance student creativity, problem-solving skills, and real-world capabilities. Through using 3D design and fabrication tools such as computer-aided design (CAD) software, 3D printers, laser cutters, and computer numerical control (CNC) machines, students can transition from passive learners to active creators, engaging with tangible projects that connect theoretical concepts and practical challenges. The chapter highlights the importance of supporting teachers in adopting these technologies, addressing challenges such as hardware costs, software accessibility, and teacher training. By progressively increasing project complexity and incorporating real-world applications, educators can foster an engaging learning environment where students develop technical proficiencies and thinking skills. The chapter underscores the role of educators as facilitators, guiding students through the iterative design process using these transformative technologies to create inclusive and equitable learning spaces.
Document Type
Book Chapter
Date of Publication
1-1-2025
Publication Title
Creative Technologies Education Students as Digital Designers
Publisher
Taylor & Francis
School
School of Education
RAS ID
82362
Creative Commons License

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
First Page
157
Last Page
171
Comments
Puddicombe, C., Rouse, R., Tolomei, M., & Ellis, D. (2025). Students as designers with 3D design and fabrication technologies. In Creative Technologies Education (pp. 157-171). Routledge. https://doi.org/10.4324/9781003490715-11