Abstract

Virtual reality has become popular in sport and other domains because it can immerse the user within a sporting context and solve logistical problems for additional off-field training. There is limited evidence, however, of whether immersion is crucial for learning and transfer. This study compared training of decision-making skill between 360-degree video virtual reality (360VR) and two-dimensional video. Twenty-eight Australian Rules Football players were randomly assigned to one of three training groups: 360VR, two-dimensional video, and control. Across four weeks, participants in the training groups were exposed to decision-making scenarios consisting of visual, contextual and auditory cues. Performance was assessed pre- and post-training with virtual reality and field-based decision-making tests. Results indicated that the two-dimensional video training group showed significantly superior decision-making in the field-based transfer test compared to 360VR and control groups post intervention. There was also indication that two-dimensional video training was superior to the control post intervention in the virtual reality test. Findings indicate that immersion created in virtual reality is not an underpinning mechanism for learning and transfer, rather the use of perceptual information is crucial. 360VR may facilitate uptake through engagement, but two-dimensional video is adequate for learning and transfer of decision-making to the field.

Keywords

virtual reality, decision making, sports performance, skill acquisition, perceptual-cognitive training, transfer of learning

Document Type

Journal Article

Date of Publication

10-1-2026

Article Number

159

E-ISSN

14302772

ISSN

03400727

Volume

90

Issue

5

PubMed ID

42690462

Publication Title

Psychological Research

Publisher

Springer

School

School of Medical and Health Sciences

Creative Commons License

Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

Recommended Citation

Hoyne, Z. G., Morris-Binelli, K., Müller, S., Piggott, B., Chivers, P., & Dekker, E. (2026). The role of simulator immersion on learning and transfer of decision-making skill in sport. Psychological Research, 90, Article 159. https://doi.org/10.1007/s00426-026-02372-9

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Link to publisher version (DOI)

10.1007/s00426-026-02372-9