Evolving cellular automata for maze generation

Abstract

This paper introduces a new approach to the procedural generation of maze-like game level layouts by evolving CA. The approach uses a GA to evolve CA rules which, when applied to a maze configuration, produce level layouts with desired maze-like properties. The advantages of this technique is that once a CA rule set has been evolved, it can quickly generate varying instances of maze-like level layouts with similar properties in real time.

Document Type

Conference Proceeding

Date of Publication

2015

Publisher

Springer Verlag

School

School of Computer and Security Science

RAS ID

21016

Comments

Pech, A., Hingston, P., Masek, M., Lam, C.P. (2015). Evolving cellular automata for maze generation. In Proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence (pp. 112-124) Newcastle, Australia: Newcastle University. Available here.

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Link to publisher version (DOI)

10.1007/978-3-319-14803-8_9