Evolving cellular automata for maze generation
Document Type
Conference Proceeding
Publisher
Springer Verlag
School
School of Computer and Security Science
RAS ID
21016
Abstract
This paper introduces a new approach to the procedural generation of maze-like game level layouts by evolving CA. The approach uses a GA to evolve CA rules which, when applied to a maze configuration, produce level layouts with desired maze-like properties. The advantages of this technique is that once a CA rule set has been evolved, it can quickly generate varying instances of maze-like level layouts with similar properties in real time.
DOI
10.1007/978-3-319-14803-8_9
Access Rights
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Comments
Pech, A., Hingston, P., Masek, M., Lam, C.P. (2015). Evolving cellular automata for maze generation. In Proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence (pp. 112-124) Newcastle, Australia: Newcastle University. Available here.