Bringing texts to life: An augmented reality application for supporting the development of information literacy skills
Abstract
Library and information science (LIS) research has frequently discussed undergraduate students’ difficulties in conducting independent research. Leckie’s (1996) notable study illustrated that faculty members’ assumptions about their students’ research processes often lead to difficulty for the students in completing their research assignments. Many studies confirm that it is not an easy task for undergraduates to conduct independent research and to write academic papers. For example, Head and Eisenberg (2010) found that the majority of students they studied in large academic universities in the United States had difficulties in initiating the research process. Many undergraduate students do not have confidence completing assigned tasks and have anxiety when they first start (Dubicki, 2015). Detmering and Johnson’s (2012) study of undergraduate students discovered that students often portray themselves as “heroes facing the challenge of writing a research paper” with challenging restrictions and rules set by their instructors (p. 11).
RAS ID
23940
Document Type
Book Chapter
Date of Publication
2017
School
School of Science
Copyright
subscription content
Publisher
ACRL
Recommended Citation
Ishimura, Y., & Masek, M. (2017). Bringing texts to life: An augmented reality application for supporting the development of information literacy skills. Retrieved from https://ro.ecu.edu.au/ecuworkspost2013/3766
Comments
Ishimura, Y., & Masek, M. (2017). Bringing texts to life: An augmented reality application for supporting the development of information literacy skills. In R. Canuel & C. Crichton (Eds.), Mobile Technology and Academic Libraries: Innovative Services for Research and Learning (pp. 223-236). ACRL. Available here