Financial literacy and playing intention of financial literacy digital game
Abstract
This study aims to measure the impact of financial literacy, perceived ease of play (PEOP), and learning opportunity on intention to play a financial literacy digital game. In total, 219 university students in Jakarta and around participated an online survey. Almost 60% of them had experienced playing a digital and/or online game. However, none of them indicated that they had played a financial literacy video/ digital/online game. Data was analysed using exploratory and confirmatory factor analyses, as well as structural equation model for testing the hypotheses. As a result, this study advises that intention of university students to play financial literacy digital game is significantly influenced by perceived ease of use, financial literacy, and learning opportunity. Other findings show that financial literacy can lead to affect perceived ease of play and learning opportunity. Recommendation for future study and practitioners are discussed
Document Type
Journal Article
Location of the Work
India
School
School of Business and Law
Copyright
metadata only record
Publisher
Serials Publications
Comments
Widyastuti, U., & Suhud, U. (2017). Financial literacy and playing intention of findancial literacy digital game. International Journal of Applied Business and Economic Research, 15(19), 315-326.