Abstract
Children’s Internet use is rapidly changing. Tweens' (9–12) usage patterns now resemble those of teenagers five to six years ago, and younger children’s (5–8) usage is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions (game sites such as Club Penguin, Minecraft or Webkinz). These digital public spaces carry with them opportunities as well as risk. With policy resources often targeting high school children, there is a need to map the benefits, risks and competencies associated with these trends, and develop recommendations for parents and policy makers. This paper analyses the ethical challenges posed in a new research project funded by the Australian Research Council entitled Digital Play: Social network sites and the well-being of young children.
RAS ID
18024
Document Type
Conference Proceeding
Date of Publication
7-2014
Location of the Work
Melbourne Australia
Funding Information
Australian Research Council
Faculty
Faculty of Education and Arts
School
School of Communications and Arts
Grant Number
ARC Number : DE140101978
Creative Commons License
This work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia License.
Publisher
Australian and New Zealand Communication Association (ANZCA)
Comments
Holloway, D. (2014). Digital play: The challenge of researching young children's internet use. Australian and New Zealand Communication Association (ANZCA) conference, Melbourne Australia, Swinburne University of Technology. Available here.