Date of Award
2001
Document Type
Thesis
Publisher
Edith Cowan University
Degree Name
Bachelor of Communications Honours
Faculty
Faculty of Communications, Health and Science
First Supervisor
Dr Arshad Omari
Abstract
Virtual reality propagandists, technologists and the Internet community have long debated the issue of the usability of online three-dimensional (3D) environments. A lot of work was published about the benefits of 3D spaces for human-computer interaction and information visualisation due to their realism (Anders, Kalawsky, Crossley, Davies, McGrath, Rejman-Greene, 1998, Hamit, 1993, Heim, 1992, Aukstakalnis, Blatner, Roth, 1992). This topic also receives continuous industry support including standardisation of Virtual Reality Modeling Language ( VRML, VRML Consortium, 1997) and the more recent Macromedia & Intel alliance "to bring web 3D to the mainstream" (200 1, Intel Corporation). The actual implementation of this technology is, however, still "challenging" (McCarthy & Descartes, 1998) and minimal because "3D is too new and waiting for good design to be discovered" (Nielsen, 1998). The practical aim of this project is to fulfil the niche by creating a functional 3D interface for the access of two-dimensional (2D) information, such as text, using VRML. The theoretical aim is to contribute to further research into 3D usability by describing and analysing the design process in terms of possibilities, challenges and limitations.
Recommended Citation
Borisovna Quick, M. (2001). The design of 3D cyberspace as user interface: Advantages and limitations. Edith Cowan University. https://ro.ecu.edu.au/theses_hons/556
Included in
Graphics and Human Computer Interfaces Commons, Programming Languages and Compilers Commons